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Faction Stats

Upgrades:

Please note this is being updated and may show incorrect details

Sizes

UpgradePriceDescription
Barn $300,000 Faction holds 10 people
Small Warehouse $700,000 Faction holds 15 people
Large Warehouse $3,000,000 Faction holds 20 people
Hangar $8,000,000 Faction holds 30 people
Office Block $30,000,000 Faction holds 50 people
Underground Bunker $70,000,000 Faction holds 75 people
Abandoned theater *requires Underground Bunker $115,000,000 Faction holds 100 people

Armouries

UpgradePriceDescription
Weapons $100,000 Store Weapons to share with your faction
Medical *requires Weapons Armoury 100 Points Store Medical items to share with your faction
Armour *requires Weapons Armoury 100 Points Store Armour to share with your faction
Drugs *requires Weapons Armoury 100 Points Store Drugs to share with your faction

Steadfast

UpgradePriceDescription
Steadfast I 1,000 Respect Increase members training gains by 1%
Steadfast II 3,000 Respect Increase members training gains by 2%
Steadfast III 7,000 Respect Increase members training gains by 3%
Steadfast IV 12,500 Respect Increase members training gains by 4%
Steadfast V 20,000 Respect Increase members training gains by 5%
Steadfast VI *requires Steadfast V 30,000 Respect Increase members training gains by 6%
Steadfast VII *requires Steadfast VI 45,000 Respect Increase members training gains by 7%

Enormity

UpgradePriceDescription
Enormity I 300 Respect Unknown increase in crime ability
Enormity II 700 Respect Unknown increase in crime ability

Gallant

UpgradePriceDescription
Gallant I *requires 1000 Respect 500 Respect Increase members max nerve by 1
Gallant II *requires Gallant I 1,500 Respect Increase members max nerve by 2
Gallant III *requires Gallant II 3,000 Respect Increase members max nerve by 3
Gallant IV *requires Gallant III 7,500 Respect Increase members max nerve by 4

Chaining

UpgradePriceDescription
Chaining I *requires 1000 Respect 250 Respect 5.30 minute limit between chain hits
Chaining II *requires Chaining I 1,000 Respect 6.00 minute limit between chain hits
Chaining III *requires Chaining II 5,000 Respect 7.00 minute limit between chain hits

Vigor

UpgradePriceDescription
Vigor I *requires 1000 Respect 150 Respect Decrease members hospital visits by 3 minutes

Organised Crimes:



Planned Robbery

» Users Needed - (5)
» Cash Gained - ($250,000)
» Respect Gained - (19)
» Planning Time - (96 Hours)


Bomb Threat

» Users Needed - (3)
» Cash Gained - ($7500-$25,000)
» Respect Gained - (7-10)
» Planning Time - (72 Hours)


Blackmail

» Users Needed - (2)
» Cash Gained - ($500-$1500)
» Respect Gained - (1-2)
» Planning Time - (24 Hours)


Abduction

» Users Needed - (2)
» Cash Gained - ($1500-$4000)
» Respect Gained - (3-5)
» Planning Time - (48 Hours)


Rob a money train

» Users Needed - (6)
» Cash Gained - ($200,000-$350,000)
» Respect Gained - (27-32)
» Planning Time - (120 Hours)


Take over a Cruise liner

» Users Needed - (15)
» Cash Gained - (1,000,000)
» Respect Gained - (70-75)
» Planning Time - (144 Hours)


Hijack a plane

» Users Needed - (8)
» Cash Gained - ()
» Respect Gained - ()
» Planning Time - (168 Hours)


Political Assassination

» Users Needed - (4)
» Cash Gained - ()
» Respect Gained - ()
» Planning Time - (192 Hours)



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