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Torn City, Torn City Central, Torncity.5u.com, torncity 5u, Swoosh,Flash Games, Swearing, Pictures, Jokes
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Faction Stats
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Upgrades:
Please note this is being updated and may show incorrect details
Sizes
| Upgrade | Price | Description |
| Barn |
$300,000
| Faction holds 10 people | | Small Warehouse |
$700,000
| Faction holds 15 people | | Large Warehouse |
$3,000,000
| Faction holds 20 people | | Hangar |
$8,000,000
| Faction holds 30 people | | Office Block |
$30,000,000
| Faction holds 50 people | | Underground Bunker |
$70,000,000
| Faction holds 75 people | | Abandoned theater *requires Underground Bunker |
$115,000,000
| Faction holds 100 people |
Armouries
| Upgrade | Price | Description |
| Weapons |
$100,000
| Store Weapons to share with your faction | | Medical *requires Weapons Armoury |
100 Points
| Store Medical items to share with your faction | | Armour *requires Weapons Armoury |
100 Points
| Store Armour to share with your faction | | Drugs *requires Weapons Armoury |
100 Points
| Store Drugs to share with your faction |
Steadfast
| Upgrade | Price | Description |
| Steadfast I |
1,000 Respect
| Increase members training gains by 1% | | Steadfast II |
3,000 Respect
| Increase members training gains by 2% | | Steadfast III |
7,000 Respect
| Increase members training gains by 3% | | Steadfast IV |
12,500 Respect
| Increase members training gains by 4% | | Steadfast V |
20,000 Respect
| Increase members training gains by 5% | | Steadfast VI *requires Steadfast V |
30,000 Respect
| Increase members training gains by 6% | | Steadfast VII *requires Steadfast VI |
45,000 Respect
| Increase members training gains by 7% |
Enormity
| Upgrade | Price | Description |
| Enormity I |
300 Respect
| Unknown increase in crime ability | | Enormity II |
700 Respect
| Unknown increase in crime ability |
Gallant
| Upgrade | Price | Description |
| Gallant I *requires 1000 Respect |
500 Respect
| Increase members max nerve by 1 | | Gallant II *requires Gallant I |
1,500 Respect
| Increase members max nerve by 2 | | Gallant III *requires Gallant II |
3,000 Respect
| Increase members max nerve by 3 | | Gallant IV *requires Gallant III |
7,500 Respect
| Increase members max nerve by 4 |
Chaining
| Upgrade | Price | Description |
| Chaining I *requires 1000 Respect |
250 Respect
| 5.30 minute limit between chain hits | | Chaining II *requires Chaining I |
1,000 Respect
| 6.00 minute limit between chain hits | | Chaining III *requires Chaining II |
5,000 Respect
| 7.00 minute limit between chain hits |
Vigor
| Upgrade | Price | Description |
| Vigor I *requires 1000 Respect |
150 Respect
| Decrease members hospital visits by 3 minutes |
Organised Crimes:
Planned Robbery
» Users Needed - (5)
» Cash Gained - ($250,000)
» Respect Gained - (19)
» Planning Time - (96 Hours)
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Bomb Threat
» Users Needed - (3)
» Cash Gained - ($7500-$25,000)
» Respect Gained - (7-10)
» Planning Time - (72 Hours)
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Blackmail
» Users Needed - (2)
» Cash Gained - ($500-$1500)
» Respect Gained - (1-2)
» Planning Time - (24 Hours)
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Abduction
» Users Needed - (2)
» Cash Gained - ($1500-$4000)
» Respect Gained - (3-5)
» Planning Time - (48 Hours)
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Rob a money train
» Users Needed - (6)
» Cash Gained - ($200,000-$350,000)
» Respect Gained - (27-32)
» Planning Time - (120 Hours)
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Take over a Cruise liner
» Users Needed - (15)
» Cash Gained - (1,000,000)
» Respect Gained - (70-75)
» Planning Time - (144 Hours)
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Hijack a plane
» Users Needed - (8)
» Cash Gained - ()
» Respect Gained - ()
» Planning Time - (168 Hours)
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Political Assassination
» Users Needed - (4)
» Cash Gained - ()
» Respect Gained - ()
» Planning Time - (192 Hours)
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